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Asynchronous e-learning is training that is conducted
but not in real time. Examples of asynchronous e-learning include taking
a self-paced course, watching a training video, taking an online exam,
posting questions to a message board / forum. The advantages of
asynchronous e-learning are convenience, accessibility, and the fact that
it is self-paced allowing for greater flexibility.
Course Development
Asynchronous course content (self-paced courses) can be developed
utilizing various e-learning course development tools. These tools then allow the content
to be delivered through several forms of media i.e. downloadable
video or PDF, CD Rom. Content may also be delivered via HTML,
Video or
Flash format's through the use of a learning management system..
There are several tools designed to assist e-learning authors with
development of their e-learning
authoring needs. These tools assist with the development of
online content..
Self-Paced Learning
Self-Paced learning is defined as a teach-yourself
method of
learning that is initiated and directed by the learner. Earlier we
mentioned some of the advantages of asynchronous e-learning. The down
side is that students using this type of e-learning program must have
personal discipline or a some type / source of external motivation
for completing the online courses. i.e. Continuing education
requirement, or job mandate that requires the training be complete etc.
Some of the ways that self-paced study can be improved so as to hold a
students attention is though the use of various forms of rich media
formats embedded within the course material. Examples of this are:
- Simulations: Acting out or mimicking an actual or probable real
life condition, event, or situation to find a cause of a past
occurrence, or forecasting future outcomes of assumed circumstances
or factors. A simulation may be performed through solving a set of
equations, constructing a physical model, staged rehearsal,
game, or a computer graphics model. (advanced learning management
systems support this type of training.
- Text and Pictures: Material prepared in this manner would be similar
to books used in a typical school classroom
- Embedded Media: Non-ASCII content called into a Web page; examples
include video, audio, or GIF animations
- Chat Rooms, Forums, Discussion Groups: Providing a forum, chat room
or discussion group in your learning environment allows students
to post questions, communicate with their peers and exchange idea's.
- Learning Management
System: (LMS) is software for delivering, tracking and
managing training. LMSs range from simple systems for managing training
records to software for distributing courses over the Internet and
offering features for online collaboration. In many instances, corporate
training departments purchase LMSs to automate record-keeping as well as
the registration of employees for classroom and online courses.
Home: What is e-learning
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