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  What is e-learning   

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what is e-learningAsynchronous e-learning is training that is conducted but not in real time. Examples of asynchronous e-learning include taking a self-paced course, watching a training video, taking an online exam, posting questions to a message board / forum.  The advantages of asynchronous e-learning are convenience, accessibility, and the fact that it is self-paced allowing for greater flexibility.

Virtual Classroom   Course Development
Asynchronous course content (self-paced courses) can be developed utilizing various e-learning course development tools. These tools then allow the content to be delivered through several forms of media i.e.  downloadable video or  PDF, CD Rom. Content may also be delivered via HTML, Video or Flash format's through the use of a learning management system..

There are several tools designed to assist  e-learning authors with development of their  e-learning authoring  needs. These tools assist with the development of online content..

  Virtual Classroom   Self-Paced Learning
Self-Paced learning is defined as a teach-yourself method of learning that is initiated and directed by the learner. Earlier we mentioned some of the advantages of asynchronous e-learning. The down side is that students using this type of e-learning program must have personal discipline or a some type / source of external  motivation for completing the online courses.  i.e. Continuing education requirement, or job mandate that requires the training be complete etc. Some of the ways that self-paced study can be improved so as to hold a students attention is though the use of various forms of rich media formats embedded within the course material. Examples of this are:

  • Simulations: Acting out or mimicking an actual or probable real life condition, event, or situation to find a cause of a past occurrence, or forecasting future outcomes of assumed circumstances or factors. A simulation may be performed through solving a set of equations, constructing a physical model,  staged rehearsal, game, or a computer graphics model. (advanced learning management systems support this type of training.
  • Text and Pictures: Material prepared in this manner would be similar to books used in a typical  school classroom
  • Embedded Media: Non-ASCII content called into a Web page; examples include video, audio, or GIF animations
  • Chat Rooms, Forums, Discussion Groups: Providing a forum, chat room or discussion group in your learning environment  allows students to post questions, communicate with their peers and exchange idea's.
  • Learning Management System:  (LMS) is software for delivering, tracking and managing training. LMSs range from simple systems for managing training records to software for distributing courses over the Internet and offering features for online collaboration. In many instances, corporate training departments purchase LMSs to automate record-keeping as well as the registration of employees for classroom and online courses.

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